Design and Implementation of a Cloud-Based Multi-User Virtual Reality Conferencing System with Natural Human–Computer Interaction

Authors

  • Ehsan Akhlaghi Department of Computer Engineering, Shahid Beheshti University, Tehran, Iran
  • Arman Kavoosi Ghafi Department of Computer Engineering, Bo.C., Islamic Azad University, Borujerd, Iran.

DOI:

https://doi.org/10.22034/ijsase.v3i1.216

Keywords:

Virtual Reality, Multi-user Collaboration, Virtual Conferencing, Natural Interaction, Cloud Networking, Unity3D, Human–Computer Interaction, Avatar Synchronization

Abstract

Virtual reality (VR) has emerged as a promising technology for enhancing remote collaboration by providing immersive three-dimensional environments that improve users' sense of presence and social interaction. However, conventional video conferencing platforms remain limited in supporting natural communication, real-time avatar synchronization, and intuitive interaction among geographically distributed participants. This study presents the design and implementation of a cloud-based multi-user virtual reality conferencing system that integrates immersive visualization, real-time networking, natural hand tracking, and avatar-based communication into a unified collaborative platform. The proposed system was developed using the Unity game engine and a cloud networking architecture to enable simultaneous participation of multiple users within a shared virtual environment. Natural interaction was achieved through head-mounted displays (HMDs), controller-based hand tracking, synchronized avatar movements, and real-time voice communication. A complete system architecture covering avatar generation, networking infrastructure, interaction management, and collaborative virtual environments was designed and implemented. The proposed framework was experimentally evaluated through usability studies involving eighteen participants and compared with conventional video conferencing platforms. Quantitative statistical analysis demonstrated significantly higher user satisfaction, perceived presence, usability, and collaborative interaction within the proposed VR conferencing environment. The obtained results indicate that immersive visualization combined with natural interaction substantially improves communication quality and collaborative engagement compared with traditional two-dimensional conferencing systems. The proposed framework provides a practical foundation for next-generation immersive collaboration environments and can be extended to education, healthcare, industrial training, remote teamwork, and intelligent collaborative metaverse applications.

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Published

2026-07-22

How to Cite

Akhlaghi, E., & Kavoosi Ghafi, A. (2026). Design and Implementation of a Cloud-Based Multi-User Virtual Reality Conferencing System with Natural Human–Computer Interaction. International Journal of Sustainable Applied Science and Engineering, 3(1), 17–43. https://doi.org/10.22034/ijsase.v3i1.216

Issue

Section

Articles